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Planting play

We can’t breathe underwater. Or without trees that bind CO2. Now, a not-for-profit startup from Berlin has taken a playful approach to encourage the planting of trees. Their concept? A club, which businesses from the games industry can join for a fee in order to support certified conservation and reforestation projects. Measures taken against deforestation in the real world...

Game strength

Playing an instrument requires dexterity and lots of practice. People whose arm strength has been compromised, because of a stroke, for example, are often reliant on physiotherapy. Special sensors can help retrain patients' grip. But the speed at which arm strength can be rebuilt depends on the availability and cost of appointments. A research team from Imperial College, London,...

Playful variety

Men love fast cars, women stylish clothes. Some stereotypes are hard to shift. A woman who grew up in the UAE and studied at MIT, is aiming to change one of them. A passionate gamer, she founded a company that encourages girls to build games themselves. For the past 8 years she’s been running a boot camp, which has...

Paired-up playing

Very few of us can be top-flight footballers or racing drivers. In the real world, that is. Still, millions of gamers play an active role in online tournaments each day. Recent years have seen the Esports industry increase efforts to integrate those with disabilities. Adaptive technologies such as modified controllers and eye-tracking systems have made this possible. Since disabilities...

Level playing field

Many do it. To balance workload, have fun, or simply to feel less alone. But the world of online gaming doesn’t always afford everyone the same opportunities. Fortunately an industry leader has recognized this and pledged over 1 million dollars to a non-profit organization founded by a former Air Force and secret service operative, whose aim is to make...

Knowledge is power

Globally it might affect around 1 in 400 children – but what does having Type 1 Diabetes actually mean? Inspired by the question of how information about the disorder can be made more readily available, a games company has combined forces with a research facility to create a new game in a virtual world which can be enjoyed by...

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